![]() ![]() I just did, in fact, I demolished the station at the fuel refinery, placed a new one making 100 sure it was touching the fuel refinery this time, and then I created a line for fuel to one. I expect that the station does not have catchment of the fuel or plastic factory. The current stock is visible in the gameworld too (see image). Check the connection at the far end of the train route that does not work. In contrast to Transport Fever 1, the storage is not limited anymore! You can check the stock numbers to find out which cargo supply is the current bottleneck if there is more than one needed. For every cargo type that is consumed, there is the number of currently stored items as well as the current consumption rate. 6 end products The raw materials come from industries that do not depend on incoming cargo. The key value bars end zones indicate which values are critical for a downgrade and which are high enough for an upgrade.Īt the bottom of the overview tab are the stock lists. To reach the next level, a certain amount of cargo has to be successfully transported to the consuming industries or town districts and the supply of incoming cargo has to be high enough to keep up production. The bar shows the current progress in reaching the next level. if you want to get the Europe vehicle list. This is Particularly obvious if you link multiple quarries to one construction materials plant, or the like.Transport is the percentage of units that actually arrive at their destination and are successfully delivered.Ĭonsuming industries like steel mills and food processing plants have different production levels. Transport Fever 2: Asian Vehicle Lists Posted on DecemA complete list of all purchasable vehicles in the game with their stats, ordered by appearance date, based on in-game information. which prevents the factory in question from upgrading and increasing its demand, and will result in it Downgrading if it previously upgraded, fyi. You only get input back logs like that when the factory needs two different things and you're only delivering one of them. what was the other thing, plastic? it would still only want the same amount of Plastic 'per year' that it would otherwise, but it will be able to output good as a result Until it runs out of stored steel. (as evidenced by the steel mill, if linked only to that goods factory, outputting less than it's maximum steel if that would be more than the factory demands.) If you stopped taking steel to that factory, and started hauling. That said, that's a maximum demand Per "Year", not a maximum amount they'll Store. Of course, their Level is based on how much they're producing and shipping, which is based on how much you're bringing to them and hauling away, so there's that. In your example, you can ship 1000 steel and no plastic to the goods factory and there's no problem with that!įactories do still have a maximum demand, it's just based on their current level, not their current output (though their current output is based on the demand of the next thing down the line and how well you're keeping up with their demand for raw materials), and thus not entirely locked to the demand of the next thing down the line (and never zero). ![]() ![]() No, that's not right! You can overflow the input of every factory! Only the output is restricted to the factory / city next in line! You can see how much is being demanded in each factory window, how much it is producing, and how much is transported out of that. If the city in the end only demands 50 goods, the goods factory will only request plastic and steel for 50 goods, the plastic factory only for creating that 50 plastic, refinery for only the oil needed etc. Originally posted by Sabomoth:After a while factories will only produce to fill the need for the factory or city next in line. ![]()
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